Character movement and development

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Creating images in a sequence form and lining them up in order to see what they would look like worked well, it allowed me to remove any unnecessary parts and make sections shorter if too many characters had been designed for each section.

Something I did struggle with was getting each character the same size but fortunately as far as each section went they were all similar enough together to work well in an animation format.
One thing that was really useful is being able to have these and include them in other sequences than they were meant for, it allowed for more realistic body language and reactions, which is tough when working with a character with no facial features except a mouth and no arms.

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